d4t_formulas/.pub-cache/hosted/pub.dev/pool-1.5.1/lib/pool.dart
Álvaro González 1d339653d5 feat: add formula data classes with strict JSON parsing
- Add VariableSpec class with magnitude field validation
- Add Formula class supporting multiple input/output variables
- Support d4rt_code as string or object with code field
- Add comprehensive tests for parsing and serialization
- Fix broken test import in pruebas_d4rt_test.dart

Follows README.md format requirements exactly
2025-08-21 17:15:00 +02:00

377 lines
13 KiB
Dart
Raw Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

// Copyright (c) 2014, the Dart project authors. Please see the AUTHORS file
// for details. All rights reserved. Use of this source code is governed by a
// BSD-style license that can be found in the LICENSE file.
import 'dart:async';
import 'dart:collection';
import 'package:async/async.dart';
import 'package:stack_trace/stack_trace.dart';
/// Manages an abstract pool of resources with a limit on how many may be in use
/// at once.
///
/// When a resource is needed, the user should call [request]. When the returned
/// future completes with a [PoolResource], the resource may be allocated. Once
/// the resource has been released, the user should call [PoolResource.release].
/// The pool will ensure that only a certain number of [PoolResource]s may be
/// allocated at once.
class Pool {
/// Completers for requests beyond the first [_maxAllocatedResources].
///
/// When an item is released, the next element of [_requestedResources] will
/// be completed.
final _requestedResources = Queue<Completer<PoolResource>>();
/// Callbacks that must be called before additional resources can be
/// allocated.
///
/// See [PoolResource.allowRelease].
final _onReleaseCallbacks = Queue<void Function()>();
/// Completers that will be completed once `onRelease` callbacks are done
/// running.
///
/// These are kept in a queue to ensure that the earliest request completes
/// first regardless of what order the `onRelease` callbacks complete in.
final _onReleaseCompleters = Queue<Completer<PoolResource>>();
/// The maximum number of resources that may be allocated at once.
final int _maxAllocatedResources;
/// The number of resources that are currently allocated.
int _allocatedResources = 0;
/// The timeout timer.
///
/// This timer is canceled as long as the pool is below the resource limit.
/// It's reset once the resource limit is reached and again every time an
/// resource is released or a new resource is requested. If it fires, that
/// indicates that the caller became deadlocked, likely due to files waiting
/// for additional files to be read before they could be closed.
///
/// This is `null` if this pool shouldn't time out.
RestartableTimer? _timer;
/// The amount of time to wait before timing out the pending resources.
final Duration? _timeout;
/// A [FutureGroup] that tracks all the `onRelease` callbacks for resources
/// that have been marked releasable.
///
/// This is `null` until [close] is called.
FutureGroup? _closeGroup;
/// Whether [close] has been called.
bool get isClosed => _closeMemo.hasRun;
/// A future that completes once the pool is closed and all its outstanding
/// resources have been released.
///
/// If any [PoolResource.allowRelease] callback throws an exception after the
/// pool is closed, this completes with that exception.
Future get done => _closeMemo.future;
/// Creates a new pool with the given limit on how many resources may be
/// allocated at once.
///
/// If [timeout] is passed, then if that much time passes without any activity
/// all pending [request] futures will throw a [TimeoutException]. This is
/// intended to avoid deadlocks.
Pool(this._maxAllocatedResources, {Duration? timeout}) : _timeout = timeout {
if (_maxAllocatedResources <= 0) {
throw ArgumentError.value(_maxAllocatedResources, 'maxAllocatedResources',
'Must be greater than zero.');
}
if (timeout != null) {
// Start the timer canceled since we only want to start counting down once
// we've run out of available resources.
_timer = RestartableTimer(timeout, _onTimeout)..cancel();
}
}
/// Request a [PoolResource].
///
/// If the maximum number of resources is already allocated, this will delay
/// until one of them is released.
Future<PoolResource> request() {
if (isClosed) {
throw StateError('request() may not be called on a closed Pool.');
}
if (_allocatedResources < _maxAllocatedResources) {
_allocatedResources++;
return Future.value(PoolResource._(this));
} else if (_onReleaseCallbacks.isNotEmpty) {
return _runOnRelease(_onReleaseCallbacks.removeFirst());
} else {
var completer = Completer<PoolResource>();
_requestedResources.add(completer);
_resetTimer();
return completer.future;
}
}
/// Requests a resource for the duration of [callback], which may return a
/// Future.
///
/// The return value of [callback] is piped to the returned Future.
Future<T> withResource<T>(FutureOr<T> Function() callback) async {
if (isClosed) {
throw StateError('withResource() may not be called on a closed Pool.');
}
var resource = await request();
try {
return await callback();
} finally {
resource.release();
}
}
/// Returns a [Stream] containing the result of [action] applied to each
/// element of [elements].
///
/// While [action] is invoked on each element of [elements] in order,
/// it's possible the return [Stream] may have items out-of-order especially
/// if the completion time of [action] varies.
///
/// If [action] throws an error the source item along with the error object
/// and [StackTrace] are passed to [onError], if it is provided. If [onError]
/// returns `true`, the error is added to the returned [Stream], otherwise
/// it is ignored.
///
/// Errors thrown from iterating [elements] will not be passed to
/// [onError]. They will always be added to the returned stream as an error.
///
/// Note: all of the resources of the this [Pool] will be used when the
/// returned [Stream] is listened to until it is completed or canceled.
///
/// Note: if this [Pool] is closed before the returned [Stream] is listened
/// to, a [StateError] is thrown.
Stream<T> forEach<S, T>(
Iterable<S> elements, FutureOr<T> Function(S source) action,
{bool Function(S item, Object error, StackTrace stack)? onError}) {
onError ??= (item, e, s) => true;
var cancelPending = false;
Completer? resumeCompleter;
late StreamController<T> controller;
late Iterator<S> iterator;
Future<void> run(int _) async {
while (iterator.moveNext()) {
// caching `current` is necessary because there are async breaks
// in this code and `iterator` is shared across many workers
final current = iterator.current;
_resetTimer();
if (resumeCompleter != null) {
await resumeCompleter!.future;
}
if (cancelPending) {
break;
}
T value;
try {
value = await action(current);
} catch (e, stack) {
if (onError!(current, e, stack)) {
controller.addError(e, stack);
}
continue;
}
controller.add(value);
}
}
Future<void>? doneFuture;
void onListen() {
iterator = elements.iterator;
assert(doneFuture == null);
var futures = Iterable<Future<void>>.generate(
_maxAllocatedResources, (i) => withResource(() => run(i)));
doneFuture = Future.wait(futures, eagerError: true)
.then<void>((_) {})
.catchError(controller.addError);
doneFuture!.whenComplete(controller.close);
}
controller = StreamController<T>(
sync: true,
onListen: onListen,
onCancel: () async {
assert(!cancelPending);
cancelPending = true;
await doneFuture;
},
onPause: () {
assert(resumeCompleter == null);
resumeCompleter = Completer<void>();
},
onResume: () {
assert(resumeCompleter != null);
resumeCompleter!.complete();
resumeCompleter = null;
},
);
return controller.stream;
}
/// Closes the pool so that no more resources are requested.
///
/// Existing resource requests remain unchanged.
///
/// Any resources that are marked as releasable using
/// [PoolResource.allowRelease] are released immediately. Once all resources
/// have been released and any `onRelease` callbacks have completed, the
/// returned future completes successfully. If any `onRelease` callback throws
/// an error, the returned future completes with that error.
///
/// This may be called more than once; it returns the same [Future] each time.
Future close() => _closeMemo.runOnce(() {
if (_closeGroup != null) return _closeGroup!.future;
_resetTimer();
_closeGroup = FutureGroup();
for (var callback in _onReleaseCallbacks) {
_closeGroup!.add(Future.sync(callback));
}
_allocatedResources -= _onReleaseCallbacks.length;
_onReleaseCallbacks.clear();
if (_allocatedResources == 0) _closeGroup!.close();
return _closeGroup!.future;
});
final _closeMemo = AsyncMemoizer();
/// If there are any pending requests, this will fire the oldest one.
void _onResourceReleased() {
_resetTimer();
if (_requestedResources.isNotEmpty) {
var pending = _requestedResources.removeFirst();
pending.complete(PoolResource._(this));
} else {
_allocatedResources--;
if (isClosed && _allocatedResources == 0) _closeGroup!.close();
}
}
/// If there are any pending requests, this will fire the oldest one after
/// running [onRelease].
void _onResourceReleaseAllowed(Function() onRelease) {
_resetTimer();
if (_requestedResources.isNotEmpty) {
var pending = _requestedResources.removeFirst();
pending.complete(_runOnRelease(onRelease));
} else if (isClosed) {
_closeGroup!.add(Future.sync(onRelease));
_allocatedResources--;
if (_allocatedResources == 0) _closeGroup!.close();
} else {
var zone = Zone.current;
var registered = zone.registerCallback(onRelease);
_onReleaseCallbacks.add(() => zone.run(registered));
}
}
/// Runs [onRelease] and returns a Future that completes to a resource once an
/// [onRelease] callback completes.
///
/// Futures returned by [_runOnRelease] always complete in the order they were
/// created, even if earlier [onRelease] callbacks take longer to run.
Future<PoolResource> _runOnRelease(Function() onRelease) {
Future.sync(onRelease).then((value) {
_onReleaseCompleters.removeFirst().complete(PoolResource._(this));
}).catchError((Object error, StackTrace stackTrace) {
_onReleaseCompleters.removeFirst().completeError(error, stackTrace);
});
var completer = Completer<PoolResource>.sync();
_onReleaseCompleters.add(completer);
return completer.future;
}
/// A resource has been requested, allocated, or released.
void _resetTimer() {
if (_timer == null) return;
if (_requestedResources.isEmpty) {
_timer!.cancel();
} else {
_timer!.reset();
}
}
/// Handles [_timer] timing out by causing all pending resource completers to
/// emit exceptions.
void _onTimeout() {
for (var completer in _requestedResources) {
completer.completeError(
TimeoutException(
'Pool deadlock: all resources have been '
'allocated for too long.',
_timeout),
Chain.current());
}
_requestedResources.clear();
_timer = null;
}
}
/// A member of a [Pool].
///
/// A [PoolResource] is a token that indicates that a resource is allocated.
/// When the associated resource is released, the user should call [release].
class PoolResource {
final Pool _pool;
/// Whether `this` has been released yet.
bool _released = false;
PoolResource._(this._pool);
/// Tells the parent [Pool] that the resource associated with this resource is
/// no longer allocated, and that a new [PoolResource] may be allocated.
void release() {
if (_released) {
throw StateError('A PoolResource may only be released once.');
}
_released = true;
_pool._onResourceReleased();
}
/// Tells the parent [Pool] that the resource associated with this resource is
/// no longer necessary, but should remain allocated until more resources are
/// needed.
///
/// When [Pool.request] is called and there are no remaining available
/// resources, the [onRelease] callback is called. It should free the
/// resource, and it may return a Future or `null`. Once that completes, the
/// [Pool.request] call will complete to a new [PoolResource].
///
/// This is useful when a resource's main function is complete, but it may
/// produce additional information later on. For example, an isolate's task
/// may be complete, but it could still emit asynchronous errors.
void allowRelease(Function() onRelease) {
if (_released) {
throw StateError('A PoolResource may only be released once.');
}
_released = true;
_pool._onResourceReleaseAllowed(onRelease);
}
}