[ // Free fall distance (vertical) { name: "Free Fall Distance", input: [ {name: "t", magnitude: "s"}, // Time in seconds {name: "g", magnitude: "m/s²"} // Gravitational acceleration ], output: {name: "h", magnitude: "m"}, // Height in meters d4rtCode: "0.5 * g * pow(t, 2)" }, // Newton's Law of Universal Gravitation { name: "Gravitational Force", input: [ {name: "m1", magnitude: "kg"}, // Mass 1 {name: "m2", magnitude: "kg"}, // Mass 2 {name: "r", magnitude: "m"} // Distance between masses ], output: {name: "F", magnitude: "N"}, // Force in newtons d4rtCode: "(6.67430e-11 * m1 * m2) / pow(r, 2)" }, // Kinetic Energy { name: "Kinetic Energy", input: [ {name: "m", magnitude: "kg"}, // Mass {name: "v", magnitude: "m/s"} // Velocity ], output: {name: "KE", magnitude: "J"}, // Energy in joules d4rtCode: "0.5 * m * pow(v, 2)" }, // Projectile Motion Range { name: "Projectile Range", input: [ {name: "v", magnitude: "m/s"}, // Initial velocity {name: "θ", magnitude: "deg"} // Launch angle ], output: {name: "R", magnitude: "m"}, // Horizontal distance d4rtCode: "(pow(v, 2) * sin(2 * radians(θ))) / 9.80665" } ]