removing initial unit list, more units and formulas
This commit is contained in:
parent
ba0476ed26
commit
d3dce8794c
7 changed files with 92 additions and 171 deletions
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@ -54,6 +54,10 @@ class Corpus{
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return _tags[tag]?.toList(growable:false) as List<Formula>;
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}
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List<Formula> getFormulas(){
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return _allFormulas.values.toList(growable:false);
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}
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final Multimap<String, String> _baseToUnits = Multimap.create();
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final Map<String, UnitSpec> _allUnits = {};
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@ -75,6 +79,7 @@ class Corpus{
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UnitSpec getUnit(String unit) {
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if (!_allUnits.containsKey(unit)) {
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print( _allUnits.keys.join(",") );
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throw ArgumentError("Unit not found:$unit");
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}
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return _allUnits.get(unit);
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@ -17,6 +17,7 @@ Future<Corpus> createDefaultCorpus() async{
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"lib/defaults/units/temperature.d4rt.units",
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"lib/defaults/units/velocity.d4rt.units",
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"lib/defaults/units/mass.d4rt.units",
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"lib/defaults/units/time.d4rt.units",
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"lib/defaults/units/angle.d4rt.units",
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];
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@ -14,9 +14,9 @@ Where:
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''',
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"input": [
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{"name": "t", "unit": "second"}, // Time in seconds
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{"name": "g", "unit": "m/s²"} // Gravitational acceleration
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{"name": "g", "unit": "meters per second"} // Gravitational acceleration
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],
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"output": {"name": "h", "unit": "m"}, // Height in meters
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"output": {"name": "h", "unit": "meter"}, // Height in meters
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"d4rtCode": "h = 0.5 * g * pow(t, 2)",
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"tags": ["physics", "kinematics"]
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},
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@ -36,11 +36,11 @@ Where:
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''',
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"input": [
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{"name": "m1", "unit": "kg"}, // Mass 1
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{"name": "m2", "unit": "kg"}, // Mass 2
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{"name": "r", "unit": "m"} // Distance between masses
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{"name": "m1", "unit": "kilogram"}, // Mass 1
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{"name": "m2", "unit": "kilogram"}, // Mass 2
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{"name": "r", "unit": "meter"} // Distance between masses
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],
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"output": {"name": "F", "unit": "N"}, // Force in newtons
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"output": {"name": "F", "unit": "newton"}, // Force in newtons
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"d4rtCode": "F = (6.67430e-11 * m1 * m2) / pow(r, 2)",
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"tags": ["physics", "astronomy", "gravity"]
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},
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@ -59,10 +59,10 @@ Where:
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''',
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"input": [
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{"name": "m", "unit": "kg"}, // Mass
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{"name": "v", "unit": "m/s"} // Velocity
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{"name": "m", "unit": "kilogram"}, // Mass
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{"name": "v", "unit": "meters per second"} // Velocity
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],
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"output": {"name": "KE", "unit": "J"}, // Energy in joules
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"output": {"name": "KE", "unit": "joule"}, // Energy in joules
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"d4rtCode": "KE = 0.5 * m * pow(v, 2)",
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"tags": ["physics", "energy", "mechanics"]
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},
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@ -78,8 +78,8 @@ Where:
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"- `g` = Gravitational acceleration\n\n"
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"",
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"input": [
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{"name": "v", "unit": "m/s"}, // Initial velocity
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{"name": "θ", "unit": "deg"} // Launch angle
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{"name": "v", "unit": "meters per second"}, // Initial velocity
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{"name": "θ", "unit": "degree"} // Launch angle
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],
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"output": {"name": "R", "unit": "m"}, // Horizontal distance
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"d4rtCode": "R = (pow(v, 2) * sin(2 * radians(θ))) / 9.80665",
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@ -99,10 +99,10 @@ Where:
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''',
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"input": [
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{"name": "m", "unit": "kg"}, // Mass
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{"name": "a", "unit": "m/s²"} // Acceleration
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{"name": "m", "unit": "kilogram"}, // Mass
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{"name": "a", "unit": "meters per square second"} // Acceleration
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],
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"output": {"name": "F", "unit": "N"}, // Force in newtons
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"output": {"name": "F", "unit": "newton"}, // Force in newtons
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"d4rtCode": "F = m * a",
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"tags": ["physics", "mechanics", "newton"]
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},
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31
lib/defaults/units/time.d4rt.units
Normal file
31
lib/defaults/units/time.d4rt.units
Normal file
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@ -0,0 +1,31 @@
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[
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{
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"name": "second",
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"symbol": "s",
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"isBase": true
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},
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{
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"name": "minute",
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"symbol": "min",
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"baseUnit": "second",
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"factor": 60
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},
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{
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"name": "hour",
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"symbol": "hr",
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"baseUnit": "second",
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"factor": 3600
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},
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{
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"name": "day",
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"symbol": "d",
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"baseUnit": "second",
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"factor": 86400
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},
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{
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"name": "week",
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"symbol": "wk",
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"baseUnit": "second",
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"factor": 604800
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}
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]
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@ -1,37 +1,44 @@
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[
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{
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"name": "meters_per_second",
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"name": "meters per second",
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"symbol": "m/s",
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"isBase": true
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},
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{
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"name": "kilometers_per_hour",
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"name": "meters per square second",
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"symbol": "m/s²",
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"isBase": true
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},
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{
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"name": "kilometers per hour",
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"symbol": "km/h",
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"baseUnit": "meters_per_second",
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"baseUnit": "meters per second",
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"factor": 0.277778
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},
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{
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"name": "miles_per_hour",
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"name": "miles per hour",
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"symbol": "mph",
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"baseUnit": "meters_per_second",
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"baseUnit": "meters per second",
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"factor": 0.44704
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},
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{
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"name": "feet_per_second",
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"name": "feet per second",
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"symbol": "ft/s",
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"baseUnit": "meters_per_second",
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"baseUnit": "meters per second",
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"factor": 0.3048
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},
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{
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"name": "knot",
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"symbol": "kn",
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"baseUnit": "meters_per_second",
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"baseUnit": "meters per second",
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"factor": 0.514444
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},
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{
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"name": "mach",
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"symbol": "M",
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"baseUnit": "meters_per_second",
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"baseUnit": "meters per second",
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"factor": 343.0
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}
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]
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143
lib/main.dart
143
lib/main.dart
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@ -4,7 +4,7 @@ import 'package:flutter/material.dart';
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import 'package:resource_portable/resource.dart' show Resource;
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import 'dart:convert';
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import 'ai/unit_list.dart';
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import 'ai/formula_screen.dart';
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import 'corpus.dart';
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import 'defaults/default_corpus.dart';
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@ -17,7 +17,30 @@ void main() {
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if (snapshot.hasError) {
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return Center(child: Text('Error loading units: ${snapshot.error}'));
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}
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return UnitList(corpus: snapshot.data!);
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return Scaffold(
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appBar: AppBar(title: const Text('Formulas')),
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body: ListView.builder(
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itemCount: snapshot.data!.getFormulas().length,
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itemBuilder: (context, index) {
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final formula = snapshot.data!.getFormulas()[index];
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return ListTile(
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title: Text(formula.name),
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subtitle: Text(formula.description ?? ''),
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onTap: () {
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Navigator.push(
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context,
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MaterialPageRoute(
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builder: (context) => FormulaScreen(
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formula: formula,
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corpus: snapshot.data!,
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),
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),
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);
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},
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);
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},
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),
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);
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}
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return const Center(child: CircularProgressIndicator());
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},
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@ -26,119 +49,3 @@ void main() {
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}
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class MyApp extends StatelessWidget {
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const MyApp({super.key});
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// This widget is the root of your application.
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@override
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Widget build(BuildContext context) {
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return MaterialApp(
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title: 'Flutter Demo',
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theme: ThemeData(
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// This is the theme of your application.
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//
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// TRY THIS: Try running your application with "flutter run". You'll see
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// the application has a purple toolbar. Then, without quitting the app,
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// try changing the seedColor in the colorScheme below to Colors.green
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// and then invoke "hot reload" (save your changes or press the "hot
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// reload" button in a Flutter-supported IDE, or press "r" if you used
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// the command line to start the app).
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//
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// Notice that the counter didn't reset back to zero; the application
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// state is not lost during the reload. To reset the state, use hot
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// restart instead.
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//
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// This works for code too, not just values: Most code changes can be
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// tested with just a hot reload.
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colorScheme: ColorScheme.fromSeed(seedColor: Colors.deepPurple),
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),
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home: const MyHomePage(title: 'Flutter Demo Home Page'),
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);
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}
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}
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class MyHomePage extends StatefulWidget {
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const MyHomePage({super.key, required this.title});
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// This widget is the home page of your application. It is stateful, meaning
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// that it has a State object (defined below) that contains fields that affect
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// how it looks.
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// This class is the configuration for the state. It holds the values (in this
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// case the title) provided by the parent (in this case the App widget) and
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// used by the build method of the State. Fields in a Widget subclass are
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// always marked "final".
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final String title;
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@override
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State<MyHomePage> createState() => _MyHomePageState();
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}
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class _MyHomePageState extends State<MyHomePage> {
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int _counter = 0;
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void _incrementCounter() {
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setState(() {
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// This call to setState tells the Flutter framework that something has
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// changed in this State, which causes it to rerun the build method below
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// so that the display can reflect the updated values. If we changed
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// _counter without calling setState(), then the build method would not be
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// called again, and so nothing would appear to happen.
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_counter++;
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});
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}
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@override
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Widget build(BuildContext context) {
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// This method is rerun every time setState is called, for instance as done
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// by the _incrementCounter method above.
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//
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// The Flutter framework has been optimized to make rerunning build methods
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// fast, so that you can just rebuild anything that needs updating rather
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// than having to individually change instances of widgets.
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return Scaffold(
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appBar: AppBar(
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// TRY THIS: Try changing the color here to a specific color (to
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// Colors.amber, perhaps?) and trigger a hot reload to see the AppBar
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// change color while the other colors stay the same.
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backgroundColor: Theme.of(context).colorScheme.inversePrimary,
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// Here we take the value from the MyHomePage object that was created by
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// the App.build method, and use it to set our appbar title.
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title: Text(widget.title),
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),
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body: Center(
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// Center is a layout widget. It takes a single child and positions it
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// in the middle of the parent.
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child: Column(
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// Column is also a layout widget. It takes a list of children and
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// arranges them vertically. By default, it sizes itself to fit its
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// children horizontally, and tries to be as tall as its parent.
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//
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// Column has various properties to control how it sizes itself and
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// how it positions its children. Here we use mainAxisAlignment to
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// center the children vertically; the main axis here is the vertical
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// axis because Columns are vertical (the cross axis would be
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// horizontal).
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//
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// TRY THIS: Invoke "debug painting" (choose the "Toggle Debug Paint"
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// action in the IDE, or press "p" in the console), to see the
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// wireframe for each widget.
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mainAxisAlignment: MainAxisAlignment.center,
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children: <Widget>[
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const Text('You have pushed the button this many times:'),
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Text(
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'$_counter',
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style: Theme.of(context).textTheme.headlineMedium,
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),
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],
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),
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),
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floatingActionButton: FloatingActionButton(
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onPressed: _incrementCounter,
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tooltip: 'Increment',
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child: const Icon(Icons.add),
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), // This trailing comma makes auto-formatting nicer for build methods.
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);
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}
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}
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@ -1,30 +0,0 @@
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// This is a basic Flutter widget test.
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//
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// To perform an interaction with a widget in your test, use the WidgetTester
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// utility in the flutter_test package. For example, you can send tap and scroll
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// gestures. You can also use WidgetTester to find child widgets in the widget
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// tree, read text, and verify that the values of widget properties are correct.
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import 'package:flutter/material.dart';
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import 'package:flutter_test/flutter_test.dart';
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import 'package:d4rt_formulas/main.dart';
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void main() {
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testWidgets('Counter increments smoke test', (WidgetTester tester) async {
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// Build our app and trigger a frame.
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await tester.pumpWidget(const MyApp());
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// Verify that our counter starts at 0.
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expect(find.text('0'), findsOneWidget);
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expect(find.text('1'), findsNothing);
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// Tap the '+' icon and trigger a frame.
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await tester.tap(find.byIcon(Icons.add));
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await tester.pump();
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// Verify that our counter has incremented.
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expect(find.text('0'), findsNothing);
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expect(find.text('1'), findsOneWidget);
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});
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}
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